![]() A balancer is similar to what is commonly used in games like Factorio. You can also balance your factories using a more traditional balancer. The same effect can be accomplished with normal splitters, there is just no filtering mode with a normal splitter.ġ6. This is very important in any processes that have byproducts. Overflow spiter mode, found in smart and programmable splitters can be used to siphon off excess resources to another production chain, or an AWESOME Sink. ![]() This system is also commonly known as overflow. This is because each machine in the line needs to fill its internal storage. The only downside is that it can take a while for the system to become 100% efficient. With the use of splitters, mergers, or pipe junctions, simply take one belt or pipe and branch it off in series. A manifold is a set of machines in a single, straight line. Please reference this Wiki article for more information on manifolds: ġ4. The simplest way to construct chains of machines is by use of the manifold system. If you route your pipes downhill, you can get around head-lift altogether up to where the pipe begins to go downhill.ġ3. Keep in mind that valves are not perfect. You can use a valve to limit the flow to that 150m3 goal. For example, you may only need 150m3 of water. It can be used to control the flow direction of a pipe, and how much fluid is allowed through. In the game, there is another pipe related part called a "valve". This relatively simplified fluid dynamics can lead to interesting results when merging multiple pipelines: This can even be exploited by building a water tower for example.ġ1. T1 pumps provide 22 meters of head-lift, and T2 pumps provide 55 meters of head-lift.ĩ. water extractors) provide 10 meters head-lift. You can't have four pumps at 37 meters and pump fluids up to 125 meters you have to have pumps at 37, 59, 81 and 103 meters elevation.Ĩ. You can go down and then back up, but a T1 pump at 37 meters elevation will only ever be able to move liquids up to 59 meters elevation. Liquids can only ever reach that far up relative to said source of head-lift. ![]() Starting from some source of head-lift (e.g. Head lift is the ability to move liquids against the force of gravity. MK1 pipes have a maximum flow-rate of 300m3, and MK2 have a maximum flow-rate of 600m3.ħ. Belts are rated by items moved per minute, the tiers are 60 / 120 / 270 / 480 / 780 items per minute.Ħ. Belts and pipes can be removed as a bottleneck through careful planning and factory layouts, but resource limits can never be avoided.ĥ. Fundamentally, the bottleneck is resource extraction. Practically, your common bottlenecks in the game are belts and pipes. The void is the common name for the endless pit you see on the edges of the map, and a few areas in the middle.Ĥ. From sea level, you can build approximately 244 meters below, into the void for example.ģ. These are the best to get too higher floors. In the Awesome Shop are double ramps and walkways. Build up! Take advantage that you can build vertically. Do not be afraid to dismantle and try again!Ģ. Late game production can be quite complex. Learn how the different production processes work.
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